GLmark is a benchmarking program that is intended to test the performance and visual quality delivered by modern 3D accelerators in a real world setting. It is important to point out that GLmark is based entirely on the OpenGL graphics API. Given the fact that both performance and compatibility of many graphics cards“ OpenGL drivers differ significantly from their Direct3D counterparts, we consider it necessary to determine OpenGL and Direct3D performance independently from one another.
Vulpine® GLmark is a comprehensive benchmark platform, based on a commercially sold, freely licensable high-performance 3D engine that will be used in a number of forthcoming games. It takes full advantage of an extremely wide variety of features provided by the graphics card, including support for the latest extensions to the OpenGL standard, like Texture Shaders and Vertex Programs. Multiple compatibility modes make it possible to compare multiple generations of 3D accelerators under identical conditions, and a stylish demo mode with soundtrack provides a truly stunning audio-visual experience.
Minimum System Requirements:
Intel® Pentium® processor or compatible
128 MB of memory
Microsoft Windows 95, 98, ME, or 2000
OpenGL 1.2 compatible 3D accelerator card supporting the ARB_multitexture extension with at least two texture units (i.e. 3DFX Voodoo 2 and higher, nVidia TNT and higher, Matrox G400 and higher, ATI Rage 128 and higher)