Benchmarking | Fraps (Old Free Version) 1.9d
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Fraps will not work with games that do not use buffering (and the Flip function). Games that do not use buffering are generally ones that do not write large amounts of data to the screen. Typically this will involve games that have static backgrounds and move sprites around (such as War and Realtime Strategy games). What you should be worried about are the rates in games using complex 3D environments, and this is what Fraps works best with.
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