Benchmarking | OpenGL Geometry Benchmark 1.0
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The program can test many combinations of geometry formats, and also use the NVidia and ATI extensions that provide access to video or AGP memory. This is later refered as a static vertex array ( Video ) or a dynamic vertex array ( AGP ). It's possible to use interleaved or flat ( = streaming ) arrays, no or 3 lights to do a light-stress, the kind of primitives ( lists as opposed to strips ), but also the type of indices ( short indices vs long indices ), and the tesselation of the scene ( geometry-stress). Last but not least, you can enable / disable the methods you want to test, which can be useful if you just want to test a specific combination. Please note that, by default, all the tests will be performed. Each test lasting 3 seconds exactly, the full test will run for 10 to 15 mins.
After the tests are done, you'll be asked if you want to send a log file to the website. I'm planning to compile a list of results on that page, so if you want to help, just click Ok :) If you prefer to cancel, nothing will be sent. Finally, a text window, using your default text editor will open, with the results. You'll find some usefull informations ( CPU type, CPU speed, OpenGL renderer and extensions ), then all the results, sorted by MTS ( millions of triangles per second ). Other notations include FPS ( frames per second ). The flags, after the test name, are as follow: High tesselation vs Low tesselation ; 0 lights vs 3 lights ; Interleaved format vs Flat format ; Strips vs Lists ; Short indices vs Integer indices.
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