DeLorean to reduce lag in online gaming
Posted by: Timothy Weaver on 08/24/2014 10:29 AM
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Microsoft is trying to reduce game lag with a project titled DeLorean.
Microsoft calls it a “speculative execution system,”and it uses a mix of predictive technologies along with time-shifting and bandwidth compression to “[produce] speculative rendered frames of future possible outcomes” ahead of time to reduce apparent lag resulting from network latency.
The idea here is basically to try to anticipate your next actions in a game and to reduce overhead in order to mask the lag. Even with a fast wired residential Internet connection, you can experience a 100 millisecond lag, enough to frustrate any gamer.
According to researchers, DeLorean can mitigate up to 250 milliseconds of lag caused by network latency when playing cloud-based games.
DeLorean is still an experimental technology.
Microsoft calls it a “speculative execution system,”and it uses a mix of predictive technologies along with time-shifting and bandwidth compression to “[produce] speculative rendered frames of future possible outcomes” ahead of time to reduce apparent lag resulting from network latency.
The idea here is basically to try to anticipate your next actions in a game and to reduce overhead in order to mask the lag. Even with a fast wired residential Internet connection, you can experience a 100 millisecond lag, enough to frustrate any gamer.
According to researchers, DeLorean can mitigate up to 250 milliseconds of lag caused by network latency when playing cloud-based games.
DeLorean is still an experimental technology.
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