World of Warcraft Hit by DDoS Attack
Posted by: Timothy Weaver on 04/15/2016 11:15 AM
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Blizzard Entertainment, maker of the mega-popular online game, World of Warcraft, has reportedly been attacked by Lizard Squad that users say has shut down a big swath of its games and servers.
They have also retweeted that an unidentified person broke into Blizzard’s employee database to lift phone numbers, emails and other sensitive information.
Blizzard said: “It looks like we experienced a potential DDoS on one of our datacenters. Initial impact appears to have ended and our engineers put up some buffers to resolve the issue, and realms should start recovering. We’re continuing to monitor and work on mitigating the impact. Apologies for the inconvenience, and we’ll be sure to provide updates as they continue to come in.”
Ofer Gayer, senior security researcher at Imperva, said: "Since online gaming platforms are highly sensitive to latency and availability issues, they're ideal DDoS attack targets. Mitigating DDoS on game servers is a particularly complex task. Gamers are very sensitive to the impact on latency, so what may be considered negligible for most services can be very frustrating for the gaming community. This can be affected by multiple factors, most prominently the distribution of scrubbing locations and time to mitigate (TTM).”
World of Warcraft has been hit before. 2014 saw the site attacked with a trojan campaign while 2013 there was a hack that resulted in a massive in game massacre.
Source: InfoSecurity

Blizzard said: “It looks like we experienced a potential DDoS on one of our datacenters. Initial impact appears to have ended and our engineers put up some buffers to resolve the issue, and realms should start recovering. We’re continuing to monitor and work on mitigating the impact. Apologies for the inconvenience, and we’ll be sure to provide updates as they continue to come in.”
Ofer Gayer, senior security researcher at Imperva, said: "Since online gaming platforms are highly sensitive to latency and availability issues, they're ideal DDoS attack targets. Mitigating DDoS on game servers is a particularly complex task. Gamers are very sensitive to the impact on latency, so what may be considered negligible for most services can be very frustrating for the gaming community. This can be affected by multiple factors, most prominently the distribution of scrubbing locations and time to mitigate (TTM).”
World of Warcraft has been hit before. 2014 saw the site attacked with a trojan campaign while 2013 there was a hack that resulted in a massive in game massacre.
Source: InfoSecurity
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